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![]() Note: the format has changed in GLXOSD v3. Each new line represents the number of milliseconds that have passed since the previous frame was rendered. These logs are called frame timing logs, or time recordings. This information is useful for benchmarking because it allows you to graph the framerate, delays between frames, etc. ![]() GLXOSD can log precisely when an application draws something onto the screen. ![]() Moreover, GLXOSD can be easily extended to show other characteristics. With NVIDIA's proprietary drivers, GLXOSD can also display the following:
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